lekeronx.blogg.se

Wow classic blood of heroes
Wow classic blood of heroes













Each crit means an extra 100% damage for that swing, meaning 1% crit is about a 1% increase in damage. This is obviously a lot larger than 1.14 damage per second.ĭPS-wise, the agility might be worse for most level 60 rogues considering the librams. However, if you do 300 damage per second, the effective bonus is larger, adding 6.12 damage per second. 98 seconds, you will effectively do 2.04 more damage per second, meaning 102.4 damage per second. If you think about it, if you do 100 damage per second, and then you do damage per. Now, 2% increased attack speed is a very argueable increase. 16 attack power (1.14 damage per second) Since these librams can be attached to two slots only, I will be considering for the effect of two librams. The 1% dodge/28 attack power is supreme over 8 AGI or this about-equal +1% attack speed. Although I cannot speak for hunters or warriors, I know the following information should help a rogue in his decision.įirst off, I'd like to say that if you're at the point of raids you should just run ZG and forget about librams.

wow classic blood of heroes

It's effectively x% more damage in the long run, just like crit, except it doesn't work on cat yellow damage and doesn't take into consideration that in PvP you move around a lot and it's easy to miss attacks with very fast attack speed.Ĭomment by AllakhazamTheres sure a lot of controversy over which of these librams a class should use. It's neat it works, but in reality it isn't all that great.įor gloves I've switched to agi as well as on weapon when I get a decent one and the mats (iron counterweight has been nerfed to 2% at lvl60, and will drop more with levels), but for legs/helm it's still nice since those are hard to find enchants for currently (pre-expansion, 2.0 patch). Consider that in cat form that it is the same DPS increase (1%) as crit, except that crit works with yellow damage very nicely. I didn't pay attention to the quest, but it looks like it doesn't take 2 large brilliant shards anymore (or just not on repeating it).Īnd yeah, it works for feral forms - more rage for bear (slight though), and faster in cat for <1 sec attack speed. You can either enjoy the view for a few seconds until you die or attempt to jump off the back of the structure and hearth.Ĭomment by ThottbotJust did the quest my second time, and it didn't seem to take the 2 shards I brought. Turn in your arcanum to him and he will give you a Savage Guard.

wow classic blood of heroes

Zanza is on the top of the structure in front of you. now, use whatever your class has to offer to run past the two bridges, venoxis' room, around the serpent corner and up the hill. Swim down to the bottom and follow the flow until you hit the waterfall get out of the water before you go over it, and mount up. Jump off the entrance platform into the water on your right. It's possible to solo to him, though you need at least one other person to make a raid so you can enter the instance. In the northeast corner of ZG, you'll find Zanza the Restless.

wow classic blood of heroes

Now, if you did all that just to get your +10 NR enchant, you have one more step you need to do. Turn this in to Lorekeeper Lydros in the Athenaeum (library) of DM, and you obtain your Arcanum of Rapidity.

wow classic blood of heroes

In addition to the libram, you will need:ġx Blood of Heroes (found in certain spawn points in the plaguelands) It is a quest reward, but assuming you've completed Elven Legends you can acquire all the materials before you obtain the quest, so two trips aren't needed. They drop in every wing of DM.įor both enchants, you need to make an Arcanum of Rapidity.

#Wow classic blood of heroes Patch

Comment by ThottbotAs it stands now in patch 1.12, a Libram of Rapidity can only be used for two things: a +1% increase to weapon speed (think weapon chain) when applied to a leg or head item, and +10 NR when applied to those same item slots.













Wow classic blood of heroes